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First Online on 2010/01/07
Knight Mate Chess
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Brandubh v.1
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Scottish Hnefatafl
Alea Evangelii
Ard Ri
Longship Tafl
Longship 13x13
Dice Poker
Dragon Eggs Hunt
Eggs finder
Lines of Action (LOA)
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Rules of the game hnefatafl

Presentation and goal

Except the size of the board (11x11), the rules are the same as for Tablut. But the difference is board size and number of pieces makes a different feel than Tablut.
Black's goal is to move the king to one of the 4 edges (version 1 and 2) or to one of the 4 dark corner squares (version 3). In version 1 and 3, white's goal is to capture the king, surrounding him from all four sides and capture him. The second possibility is that black pieces surround the king from three sides and the centre square (throne) stands on the fourth side
(since nobody, including the king, can move to the throne). In version 3, the king can be captured by 3 pieces only, if he's standing on an edge

In version 2, the king is captured like a 'simple' rook. Start position :

How to move pieces :

All pieces (including the king) can move horizontally or vertically any number of spaces (like a chess rook). They cannot move into a space occupied by any piece, friendly or hostile. According to the version you play on the site, certain rules apply.
Version 1 : No pieces can move onto the center square. Version 2 and 3 : No pieces can move onto the center square. Besides, the rook cannot move on the 4 corners.

How to capture pieces :

An enemy rook can be captured by surrounding it on either side between two of your pieces
In version 1 , the king cannot participate in captures, in version 2, and 3, the king can capture if he's the moving piece.
Only one piece can be captured in a given direction (because your pieces must be on the two squares immediately next to the enemy piece),
but you can capture in multiple directions at once (theoretically, up to 4 pieces at once).
An enemy piece can move between two of your pieces and not be captured.
You only capture pieces when you surround an enemy piece on that turn.
The image below shows how white captures 2 black rooks by playing h11 to h8.

Here is a summary to point the differences between the versions:

   Version 1       Version 2       Version 3   
King wins at       edge        edge        corner    
King captured by       4 opponents        2 opponents        4 opponents    
King can capture?       No        Yes        Yes    
Rook can go on corners?       Yes        Yes        No    



The Black player has the first move.
For Black to win, the king must be surrounded on all 4 sides.
For White to win, the king must reach a corner (not the board edge).
The king moves and captures like any other piece (he can participate in captures regardless of whether he is the moving piece or the non-moving piece).
The king cannot be captured on the board edge by three enemy warriors in order to win, the black warriors must force the king away from the board edge, and surround him on all four sides.
The King can be captured by three enemy warriors on one of the squares next to the central square (throne).
Only the king may stand on the central throne and the corner squares. All other pieces may move across the throne (if unoccupied) without stopping on it.
The king may re-enter the throne square.
A black warrior may be captured by being caught between a white warrior and the throne square, or between a white warrior and a corner square. A white warrior may be captured in the same way, except in the case of the throne square, when the king is still in place on the throne. Then, a white warrior on the square next to the throne, with the king behind him, cannot be captured by a single black warrior. However, if the king is not on the throne, the white warrior could be captured like this.
If either player is unable to make a legal move (because all movement is blocked) the game is a draw by stalemate.
If the same move or sequence of moves is repeated three times, the game is a draw by repetition.